What materials should GMs bring?

Aside from pre-published adventures, GMs are allowed to bring, and encouraged to bring, anything they want. Projectors, costumes, every book, no books, soundtracks, dancing bears – whatever a GM thinks will help them win.

GMs may also wish to bring copies of the 3.5 PHB or other rulebooks for their players. Players often find themselves short a core rulebook or two.

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